38% of games developed in Brazil are mobile titles
According to Abragames' 2022 Brazil Games Industry Report, mobile game development accounted for 38% of all games developed in Brazil between 2020 and 2021, making it the highest platform for game development in the country. PC and consoles followed with 20% and 17%, respectively. Brazil is rapidly becoming one of the fastest growing markets in the global games industry and currently stands as the tenth largest market in the world and the leading market in Latin America, with mobile gaming leading the way. The country boasts over 12,000 employees working in more than a thousand game development companies. One notable mobile company, Wildlife Studios, has achieved the status of the country's first unicorn with a valuation of $3 billion in 2020.
The games sector in Brazil has also attracted international attention, with Epic Games investing in Aquiris Game Studio, which led to the company's acquisition and rebranding as Epic Games Brasil earlier this year. Over half (57%) of the country's 1009 developers reported earning revenue from foreign markets, either through games or services provided to international partners.
Among the major markets for Brazilian developers, the USA was identified as the most significant by 55% of the 198 respondents, followed by Latin America (53%), Western Europe, and Canada (49% each). Surprisingly, China, known for being the world's biggest mobile market, was only identified as a major market by 23% of the respondents.
The report highlights Brazil's booming games market, which generated revenue of over $2.3 billion in 2021, a year-on-year increase of 5.1%. The majority (74.5%) of Brazilian consumers play games frequently, with phones, tablets, and PCs being the top platforms of choice.
The games industry in Brazil also exhibits high levels of diversity, with 30% of employees being female, with 62% of them working in core activities such as art design, programming, and project management. Moreover, 57% of Brazilian game studios have diverse workforces, including individuals from different ethnic backgrounds, members of the queer community, people with disabilities, and the neurodiverse.
Source: Lewis Rees, Staff Writer at PocketGamer