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Dragon Quest Champions surpassed $10 million two weeks after release

Square Enix's latest turn-based RPG, Dragon Quest Champions, has achieved a remarkable milestone, surpassing $10 million in revenue within just two weeks of its release.

Sensor Tower, an analytics firm, reported the impressive revenue wave, revealing that the game had generated around $12 million by the end of June. Dragon Quest Champions is a mobile spin-off of the popular Dragon Quest franchise and features a real-time PVP mode, allowing players to participate in tournaments with up to 50 other users. The turn-based combat in the PVP mode sets it apart from traditional battle royale gameplay, making it accessible to players unfamiliar with the genre.

The game made a strong debut, ranking as the 17th top-earning game in Japan on its release day and steadily climbing the charts, maintaining a position in the top 10 for twelve consecutive days from June 13 to June 30.

In Japan, Dragon Quest Champions emerged as the second most profitable mobile game in June, trailing only Fate Grand/Order, and secured the top spot in terms of revenue growth. It also debuted as the most downloaded game in Japan and maintained a top-three position for nine days.

During its release month, the game captured 32% of Square Enix's overall mobile revenue, placing it second in the company's portfolio after Dragon Quest Walk, which accounted for 36% of the mobile revenue share. Dragon Quest Walk has been a major success for Square Enix in Japan, but now Dragon Quest Champions adds another strong contender to their mobile lineup.

As Japan's gaming market has been traditionally slow to adopt mobile technology, mobile games based on popular IPs, such as adaptations or spin-offs like Dragon Quest Champions, can serve as a gateway to introduce new users to mobile gaming.

Square Enix's successful ventures in the mobile gaming space earned them a spot on our list of top 50 mobile game makers in 2022. Stay tuned for the unveiling of our list for 2023 in the coming months.

Source: Lewis Rees, Staff Writer at PocketGamer

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