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In its initial four days, Call of Duty Warzone: Mobile raked in $1.4 million in revenue

Activision's latest mobile offering, Call of Duty Warzone: Mobile, has made an impressive debut in the gaming world, amassing $1.4 million in revenue within its first four days since its official global launch on March 21st, 2024, as reported by AppMagic data estimates.

Taking into account revenue from March 20th, when the game was seemingly launched early in certain regions, an additional $200k was added to the tally, bringing the total player spending to $1.6 million over a span of five days.

Since its initial soft launch in December 2022, Call of Duty Warzone: Mobile has garnered a lifetime revenue of $2.2 million. The United States emerged as the largest market, contributing 47% of the total spend, equivalent to $1.1 million. Following behind is Chile, albeit significantly, at $202,500, accounting for 9% of the game's earnings. Australia and Germany share the third spot, each contributing 8% of the total revenue, amounting to approximately $360,000 combined.

Despite its promising start, Warzone: Mobile has yet to match the initial success of its predecessor, Call of Duty: Mobile. Developed in collaboration with Tencent's Timi Studio, the latter generated $4.2 million in its first four days, according to AppMagic data. However, Activision boasts that since its launch in October 2019, Call of Duty: Mobile has amassed over $3 billion in revenue, with sustained net bookings and engagement as of summer 2023. The title has significantly expanded the franchise's mobile player base, with half of all Call of Duty engagement now occurring on mobile platforms, contributing to the meteoric 50 million pre-registrations for Warzone: Mobile.

Source: adapted from an article by Aaron Astle, News Editor for

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