top of page

Roblox discloses financial results for the first quarter of 2024

Roblox Corporation has revealed its financial and operational performance for the first quarter of 2024, alongside guidance for the second quarter and full year. The company posted revenue of $801.3 million, marking a 22% increase year-over-year, with bookings reaching $923.8 million, up 19% year-over-year.

Despite robust revenue and bookings growth, the company reported a net loss attributable to common stockholders of $270.6 million, with a consolidated net loss of $271.9 million. Adjusted EBITDA stood at $(6.9) million, excluding adjustments for increases in deferred revenue and deferred cost of revenue.

Notably, net cash and cash equivalents provided by operating activities soared to $238.9 million, a 37% increase year-over-year, while free cash flow surged to $191.1 million, up 133% year-over-year.

Key operational metrics also showed positive trends, with Average Daily Active Users (DAUs) reaching 77.7 million, an increase of 17% year-over-year. Average monthly unique payers grew to 15.6 million, up 13% year-over-year, with average bookings per monthly unique payer rising to $19.68, a 6% increase year-over-year. Hours engaged totaled 16.7 billion, up 15% year-over-year, while average bookings per DAU reached $11.89, up 2% year-over-year.

David Baszucki, founder and CEO of Roblox, expressed optimism about the company's growth trajectory, highlighting efforts to drive DAUs, Hours, and bookings growth rates back to 20% year-over-year. Initiatives include changes in the AI-driven discovery algorithm, reintroduction of platform-wide events like The Hunt: First Edition, and ongoing improvements to app quality and performance.

Looking ahead, Roblox aims to achieve revenue between $855 million and $880 million in the second quarter of 2024. For the full year, the company expects revenue between $3,450 million and $3,525 million.

Source: adapted from an article by Baran Köse, Author for Mobidictum.

bottom of page