Talofa Games successfully raises $6.3 million in a funding round
Talofa Games, a US-based developer, has successfully raised an impressive $6.3 million in a recent seed funding round led by the prominent venture capital firm Chamaeleon. Founded in 2019, Talofa Games gained attention with its recent launch of the multiplayer fitness mobile game, Run Legends. The infusion of capital from this funding round is earmarked to provide support for Run Legends and to fuel the development of similar engaging gaming experiences.
Participating in the funding round were noteworthy investors, including A16z Games Speedrun, Basis Set Ventures, Insight Partners, and 1Up Ventures, signifying a strong vote of confidence in Talofa Games' vision and potential.
Jenny Xu, the founder and CEO of Talofa Games, expressed excitement about the intersection of fitness and gaming, emphasizing that these two aspects can coexist synergistically. She stated, "Fitness and gaming do not need to be mutually exclusive, and we are extremely proud to build a game that enables players to improve their health while having fun and playing with friends."
The studio envisions Run Legends as not just a game but a social fitness experience, encouraging players to enhance their well-being while enjoying the gaming platform with friends. This funding injection is poised to propel Talofa Games toward scaling this innovative social fitness concept and contributing to a happier, healthier world.
Nuno Goncalves Pedro, founder and managing partner of Chamaeleon, expressed enthusiasm about collaborating with Talofa Games. He said, "It is our great pleasure to be able to join Jenny and her team at Talofa on her quest to create positive habits, at scale."
The success of this funding round not only highlights the potential of Talofa Games but also underscores the growing interest in the fusion of gaming and fitness. As the studio continues to pioneer this space, the investment will undoubtedly play a crucial role in shaping the future of mobile gaming experiences that prioritize both entertainment and well-being.
Source: adapted from an article by Sophie McEvoy, Staff Writer for GamesIndustry.biz.