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Ubisoft Continues Workforce Reduction

French game developer Ubisoft is laying off 124 employees from its business administration and IT teams to streamline operations. Of these, 98 in Canada, primarily from Hybride VFX Studio and the global IT team, make up about 2% of Ubisoft's Canadian workforce. All affected employees will receive extended benefits and severance packages, with reassurance that no production team members are impacted.

In a letter to the Quebecoise government, Ubisoft explained its strategy, consolidating production support services across Canada to optimize resources for long-term sustainability.

Ubisoft expressed commitment to supporting departing colleagues, acknowledging the gravity of these decisions. The changes won't influence production teams, and the company thanked those impacted for their contributions.

Despite being a major mobile game maker and Tencent's attention, Ubisoft faced challenges, losing over a thousand employees in 13 months. Cost-cutting measures follow difficulties in major projects like Skull and Bones and Beyond Good and Evil 2. A staff member hinted at ongoing challenges.

“Who knows if there will be more cuts down the line? It’s nerve-wracking not to know if your job will be secure or not.”

Last month, Ubisoft closed its London studio after losing Hungry Shark development duties.

Source: adapted from an article by Lewis Rees, Staff Writer for Pocket Gamer

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