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US games and esports market worth $54bn in 2022

According to a new report from PwC, the US video games and esports industry generated $54.1 billion in revenue in 2022, marking a 2.4% increase compared to the previous year. This growth rate represents the lowest experienced by the industry in the country over the past five years, following a notable surge during the COVID-19 pandemic.


The breakdown of the sector's revenue in 2022 reveals that esports accounted for $455 million, while games made up the majority with $53.7 billion. Social/casual gaming contributed $37.1 billion within the games category, experiencing a 3.5% year-on-year increase. On the other hand, 'traditional' gaming, which includes console and PC games, amounted to $15.3 billion and saw a slight decrease of 0.7% compared to the previous year.


Specifically, console games generated $9.4 billion in revenue, while PC games accounted for $5.4 billion in 2022. In the esports sector, sponsorship emerged as the primary source of revenue, generating $167 million, followed by media rights at $126 million.


Looking ahead, the games market in the US is projected to grow, with an estimated revenue of $72 billion by 2027.

Here is a breakdown of the revenue figures according to PwC's report:

  • Esports Revenue: $455 million

  • Games Revenue: $53.7 billion

    • Social/Casual Gaming: $37.1 billion

    • Traditional Gaming: $15.3 billion

  • Console Games Revenue: $9.4 billion

  • PC Games Revenue: $5.4 billion




It's important to note that the data in the table is courtesy of PwC and provides insights into the revenue distribution within the US video games and esports industry in 2022.


Source:  Marie Dealessandri, Deputy Editor at GamesIndusrty biz

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