Common Mistakes in Rewarded UA (and How to Avoid Them)
- Fátima Castro Franco
- Sep 16
- 3 min read
Rewarded user acquisition (rewarded UA) is one of the most effective ways to scale mobile games in 2025. It aligns incentives, improves retention, and boosts ROAS. But like any powerful tool, it can also cause problems when misused. If you’re new to the concept, here’s everything you need to know about rewarded UA before diving into the common pitfalls.
Many studios treat rewarded UA as a quick fix for installs — only to discover later that their retention stagnates, their in-game economy breaks, or their budgets get eaten up by low-quality users.
Here are the most common mistakes we see in rewarded UA campaigns — and what you can do to avoid them.
Mistake 1: Over-Rewarding Players
The problem: Giving players too many rewards too often can make the game economy collapse. If players can always get currency for free, why would they ever pay?
The fix:
Calibrate reward values carefully — enough to feel meaningful, but not enough to replace IAP.
Use A/B testing to find the sweet spot.
Tie rewards to specific moments (running out of lives, failing a level) rather than giving them constantly.
Mistake 2: Attracting “Reward Hunters”
The problem: Some users only install games to claim incentives. They’ll churn quickly after taking the reward, dragging down LTV.
The fix:
Improve targeting with AI or advanced segmentation.
Monitor retention beyond Day 1 — weed out sources that send you empty installs.
Use fraud-detection tools to spot unusual patterns (e.g., repeated reward claims from the same device).
Mistake 3: Poor Ad Placement
The problem: Rewarded ads work best when they feel natural. If they pop up at random points or interrupt gameplay, players lose trust.
The fix:
Place ads at natural breakpoints: after levels, during downtime, or when players need an extra boost.
Keep them optional — forced “rewarded” ads aren’t really rewarded at all.
Mistake 4: Ignoring Post-Reward Behavior
The problem: Many campaigns only measure installs or CTR. But rewarded ads aren’t valuable unless the player sticks around.
The fix:
Track Day 1, Day 7, and Day 30 retention for rewarded installs.
Measure ARPU and ROAS, not just CPI.
Optimize creatives and rewards based on downstream performance, not vanity metrics.
Mistake 5: One-Size-Fits-All Rewards
The problem: Not every player values the same reward. Giving everyone the same incentive can limit effectiveness.
The fix:
Segment rewards by player type: light users get boosters, heavy users get premium currency.
Test multiple reward types to see which drives deeper engagement.
Mistake 6: Neglecting IAP Cannibalization
The problem: If rewarded ads give away too much of what players would normally pay for, in-app purchase revenue declines.
The fix:
Monitor IAP revenue alongside ad performance.
Balance rewards with premium items — use ads to give a “taste” but not the full experience.
Mistake 7: Failing to Evolve Strategy
The problem: Rewarded UA isn’t static. Player expectations, ad formats, and privacy rules evolve constantly. Running the same strategy for years means falling behind.
The fix:
Stay updated on benchmarks and trends.
Experiment with new formats like rewarded playables or hybrid offerwalls.
Revisit targeting models regularly as AI improves.
Final Thoughts
Rewarded UA is one of the strongest growth levers for mobile games in 2025 — but only if it’s executed thoughtfully.
By avoiding over-rewarding, targeting carefully, tracking beyond installs, and balancing IAP with incentives, studios can turn rewarded UA into a long-term profit engine rather than a short-term fix.
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