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Rewarded Ads vs Offerwalls: Which Delivers Better Results?

  • Writer: Fátima Castro Franco
    Fátima Castro Franco
  • Sep 12
  • 4 min read

Updated: Sep 15

Incentivized advertising has become one of the most effective ways to acquire high-quality users in mobile gaming. But within the rewarded user acquisition ecosystem, two formats dominate the conversation: rewarded ads and offerwalls.


Both models incentivize players to take action, but they deliver very different experiences, attract different types of users, and ultimately impact ROAS in unique ways. For UA managers, growth marketers, and game developers, knowing the difference is crucial for building a balanced and profitable strategy.


So which delivers better results: rewarded ads or offerwalls? The answer depends on your goals, your audience, and your monetization model. Let’s break it down.


What Are Rewarded Ads?


Rewarded ads are short, voluntary ad experiences where players earn an in-game reward — such as coins, gems, boosters, or lives — in exchange for watching a video or engaging with a playable ad.


  • Length: 15–30 seconds

  • Player perception: Positive, since they choose when to opt in

  • Best suited for: Casual and midcore games that need scale and frequent engagement


Key advantages:

  • Extremely high opt-in rates (70–90%)

  • Seamless integration into game loops

  • Great for building daily retention habits


Drawbacks:

  • Rewards are typically small, so impact on revenue may be limited without scale

  • Overuse can cause reward inflation in the in-game economy


What Are Offerwalls?


Offerwalls take the idea of incentivized advertising to a deeper level. Players access a list of “offers” — tasks such as installing another app, subscribing to a service, or completing a survey — and earn a large in-game reward in return.


  • Length/effort: Several minutes or more

  • Player perception: Valuable, but higher effort than rewarded ads

  • Best suited for: Midcore and hardcore games with premium economies


Key advantages:

  • High-value rewards encourage deeper commitment

  • Players acquired through offerwalls often show stronger monetization potential

  • Good fit for players who are willing to grind for progress


Drawbacks:

  • Lower scale compared to rewarded video

  • May attract “reward hunters” if not optimized

  • Requires careful balance to avoid cannibalizing IAP revenue


Rewarded Ads vs Offerwalls: Key Differences

Factor

Rewarded Ads

Offerwalls

User effort

Low (watch 15–30s video)

High (complete app install or task)

Reward size

Small, frequent

Large, infrequent

Scale

Very high

Moderate

Best for

Casual & midcore games

Midcore & hardcore games

Opt-in rate

70–90%

10–30%

Retention impact

Strong daily engagement

Stronger long-term monetization

Both rewarded ads and offerwalls are essential parts of a balanced incentivized UA strategy. To understand how they connect to the bigger picture, see our Rewarded UA guide for 2025.


Which Performs Better for ROAS?


The short answer: both can deliver strong ROAS, but in different ways.


  • Rewarded ads drive scale and retention. Because players opt in frequently, they create a steady stream of engaged users who are more likely to stick around.

  • Offerwalls drive depth and monetization. While fewer players participate, those who do tend to be more committed and have higher lifetime value.


In practice, most successful studios use a hybrid approach — rewarded ads for volume, offerwalls for depth.


When to Use Rewarded Ads


Rewarded ads work best when:

  • You’re launching a new game and need scale fast

  • Your economy can handle frequent, smaller rewards

  • You want to encourage daily logins and repeat sessions

  • Your audience skews casual, where attention spans are short


When to Use Offerwalls


Offerwalls shine when:

  • You want to monetize non-spenders by offering alternative progression paths

  • Your game economy can absorb big, infrequent rewards

  • Your audience is motivated by premium currencies or competitive progress

  • You’re targeting midcore or hardcore players willing to invest effort


Mistakes to Avoid


  • Treating them as interchangeable – rewarded ads and offerwalls serve different purposes.

  • Over-rewarding – too many incentives (either small or large) destabilize your game economy.

  • Ignoring user quality – measure not just installs but long-term retention and ARPU.

  • Failing to test hybrid models – the best mix is rarely 100% one format.


The Future of Rewarded UA


Looking ahead, rewarded ads and offerwalls are set to evolve in complementary ways:

  • AI-driven optimization will help match the right reward type to the right player.

  • Rewarded playables may blur the line between ads and offerwalls.

  • Cross-genre adoption will continue, with even non-gaming apps using incentivized formats.


The future isn’t about choosing rewarded ads or offerwalls — it’s about learning how to blend them strategically.


Final Thoughts


So, rewarded ads or offerwalls — which delivers better results?


The truth is that they’re two sides of the same coin. Rewarded ads excel at scale, retention, and building daily engagement loops. Offerwalls excel at depth, monetization, and maximizing value from highly motivated players.


The most successful UA strategies in 2025 combine both. By balancing frequency with depth, you can create an acquisition engine that attracts users at all levels of commitment — and turns more of them into long-term, high-value players.


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