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From Media Buying to Player Buying: Rethinking Paid UA in 2025

  • Writer: Fátima Castro Franco
    Fátima Castro Franco
  • Sep 6
  • 3 min read

For years, paid user acquisition (UA) has been framed as a numbers game: impressions, clicks, installs, and CPIs. Growth teams “buy media,” and algorithms do the rest.


But in 2025, that framing feels outdated. Paid UA isn’t really about media anymore — it’s about players. Every campaign, every creative, and every bid is ultimately a decision about which players you want to bring into your game.


It’s time to rethink paid UA not as media buying, but as player buying.


Why Media Buying Falls Short


Treating UA as media buying reduces campaigns to efficiency math. It focuses on:

  • CPI minimization

  • Click-through rates

  • Impression scale


While these metrics matter, they ignore the bigger question: Are we bringing in the right players? A cheap install that churns after Day 1 costs more than it’s worth.


Paid UA as Player Buying


When we think of paid UA as player buying, the priorities shift:

  • Retention-first targeting: focus on players who will stay, not just install.

  • Cohort building: craft campaigns that attract communities of similar players, not random clicks.

  • LTV optimization: pay more upfront if the player is likely to generate long-term value.


This mindset moves UA from chasing volume to curating player ecosystems.


Creative Becomes the Real Buyer’s Tool


In a privacy-first world, targeting options are limited. That makes creative the primary lever of player buying:

  • Playables as filters: players who engage with interactive ads are more likely to enjoy your core loop.

  • Rewarded ads as intent signals: only players motivated enough to engage opt in.

  • Thematic alignment: creatives that highlight progression or social features attract those motivated by those aspects.


The creative doesn’t just sell the game — it chooses the player.


Why This Shift Matters for ROAS


Thinking of paid UA as media buying leads to chasing the lowest CPI. Thinking of it as player buying leads to investing in the highest-value cohorts.

  • Campaigns are scaled based on retention, not CTR.

  • Budgets are allocated to the creatives and networks that bring loyal players, not just cheap installs.

  • ROAS becomes predictable, because spend is tied to players who actually monetize.

Key Takeaway

Paid UA isn’t about impressions or clicks anymore. It’s about deciding which players you want in your game — and being willing to pay for the right ones.

In 2025, the most successful growth teams won’t think of themselves as media buyers. They’ll think of themselves as player buyers.

FAQ

Q: Isn’t paid UA always about getting players?

Yes, but framing it as media buying has led teams to optimize for scale instead of quality. Player buying refocuses on value.


Q: How does creative shape which players I get?

Creative acts as a filter — the themes and mechanics shown determine who resonates enough to install.


Q: Does this mean higher CPIs?

Sometimes, yes. But higher CPIs can still mean better ROAS if the players retained are worth it.


Ready to Level Up Your UA Strategy?


Gamelight’s Rewarded UA platform connects you with the right players, at the right time, and keeps them engaged long after the install. By focusing on post-install milestones, it helps you scale your campaigns with confidence and achieve real ROAS-driven growth.


Access the Gamelight self-serve dashboard in under 3 minutes or reach out through this form to see how Rewarded UA can unlock your next stage of mobile growth.

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